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Rimworld infestation
Rimworld infestation









rimworld infestation

The brighter the blue, the more likely the tile. All tiles will still have a chance, but some will be far more likely than others.Ī picture of a mountain room, with the dev mode's "Infestation Chance" overlay on. If there are multiple tiles that fit these six requirements, there are a set of "preferences" that will be factored in. Infestations also use it to determine how deep a tile is within a mountain. A map is broken into 12x12 boxes, likely used for map generation. You might be asking "what is a 12x12 chunk?". Okay so that last one is not on the wiki and sounds completely insane, but it is a real rule. Tile does not have pathing to an unroofed walkable tile surrounded ORTHOGONALLY with other unroofed tiles (walkable or not) that is on the same 12x12 chunk, with said pathing not leaving the chunk. Tile is within 30 tiles of a player-made structure or piece of furniture Tile is at a temperature above -17 C (1.4 F) The selected tile must meet these six requirements: Infestations spawn by selecting one tile, then spawning all other hives in a radius around said tile. This is going to get complicated, so bear with me:

#Rimworld infestation how to#

I'm going to cover the exact grueling details as to how they spawn, and how to use their spawn conditions to make your mountain base (almost) impenetrable.

rimworld infestation

So, I learned dev mode and started playing around until I saw patterns. It was obvious that the bugs would prefer some tiles over others, but I wanted to know why. I searched all over the internet for explanations as to how the game selects their spawn location, however I never found any satisfactory results. They are by far the worst raids to get in a mountain base. For a couple days now I've been obsessed with "solving" infestations.











Rimworld infestation